Post Jam Overhaul
I've taken some feedback and made major rebalancing changes, and the game plays way differently now.
Enemy AI Changes
- enemies now retreat at higher health
- enemy artillery units will now stop advancing when they shoot
Balancing Changes
- larger hulls given a buff to make them more usable when considering the tradeoff in speed
- flamethrower nerf
- artillery bullets now move slightly faster
- Barriers, Boomerang, and Canyon nerfed to compensate for the smarter enemy artillery AI
Quality of Life
- removed heat mechanic (pretty sure no one liked this; the game is honestly probably better off without it)
- improved capture progress bars
- added unit queue system
- added toggle button that stops build menus from popping up if you want to just spam a queue and focus solely on commanding
- camera now moves when the mouse is near the border, making the game completely playable with just the mouse
- added new restart and quit buttons in the settings menu
- added hotkeys for menu buttons
Other Polishing
- added bullet trails and tank trails
Files
Get Tanks, Assemble!
Tanks, Assemble!
When armchair general meets armchair engineer
Status | Released |
Author | Incognito_User |
Genre | Strategy |
Tags | 2D, Character Customization, Godot, Real time strategy, Tanks, Top-Down, Vector |
More posts
- Sandbags (and more)May 11, 2024
- Balancing Patch 2 and Quality of Life ChangesMay 21, 2023
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